Lil' Boomer Gameplay Edit
Tactics and Playstyles Edit
This Rocket Launcher has the size of a pistol and the model is held like a pistol. Upon firing the weapon, it charges for a split-second and then releases a purple beam of energy. The beam itself is similar to regular rockets from other RPGs in terms of trajectory and damage. The most notable feature of this gun is that it pushes the user back when the shot is fired.
This makes this gun hard to use in quick succession because you have to re-aim and reposition yourself after every shot. (For example when bombing the Royal landing crafts on Inland Invasion) It's also very irritating to fire while approaching enemy positions because it sets you back and you'll have to walk that extra distance. Thus the gun doesn't really have any competetive merit, it's more of a fun-type weapon because of its looks and sound effects.
The charge-up nature of this Rocket Launcher prevents the Gunner from using it in a close firefight for that extra splash damage + knock-up effect and it makes rocket jumping harder, if not entirely impossible. In theory, one could use the knockback effect to gain some ground by firing the weapon into the opposite direction, but this seems pretty hard to pull off.