This article is under construction, so prepare for revised information or fresh format.
Although powerful at close range and medium, the machine gun lacks accuracy and stopping power in ranged engagements. It has a high rate of fire and a large magazine which make it lethal in its chosen field of excellence. The machine gun can only be equipped by Gunners.
A short range machine gun, it is capable of shooting a burst of 3 miniature grenades that are the size of small fireworks at an enemy by pressing the secondary fire button (Right Click). These miniature grenades are capable of damaging tanks, planes and infantry with great effectiveness, and deal a lot of damage. (20-30s and even 40s) This weapon, however, is handicapped with a lower than usual ammo count for a light machine gun, sporting 100 rounds as a trade off for the secondary fire. It also deals significantly less damage than a normal short range MG, so if you want to have a chance at doing well with this instead of a normal short range MG, a decent level of Frenzy Fire (3+) is recommended.
There is a recharge time of about 3 seconds before you can fire the grenades again.
Shooting at vehicles or at walls with the grenade launcher will cause the explosives to stick.
This is the standard variant of Machine Gun the player begins with. They provide reasonable damage over all ranges, with a moderate rate of fire and damage per bullet. Players can hold their ground using this gun, while also being able to mow down retreating targets.
A high rate of fire LMG with the ability to employ a short beam of focused energy to fend off anyone who dares come close. These weapons have very high accuracy, and fire slightly faster than the short range Machine Guns. They are best at moderate range, but are seen as overpowered weapons when used with a high level of Frenzy fire, as gunners using them with this ability are very hard to beat due to the high healing rate,
A unique type of MG for gunners. Replacing the forearms of the gunners using them, these MGs are unique for the fact that they have two firing modes. The primary fire mode resembles the LR Machine Guns, firing slowly and best at long range, while the secondary fire is completely new, firing bullets at a blazing rate that is even faster than the short range MGs. However, these MGs deal significantly less damage per bullet when comparing it's primary fire to the long range MGs, and it's secondary fire to the short range MGs. This weapon provides a good challenge to use for those looking for something new or different, but they are not recommended for higher-level use, as they are easily beaten by other MGs.
They have only 60 ammo, less than Bernies Bonechewer / Wolfgangs Wonderful and even Alternate fire MG's, but a bigger damage output due to shooting two bullets at once. This balances the weapon to shoot exactly 120 Bullets.
Additional to that, the weapons have a bullet drop which is quite similar to the Commando's bows' and unique crosshair.
Despite the large difference in power between the Uber/Super machineguns and the normal machineguns, when Frenzy Fire is activated, the two different machine guns have very similar output results. This discovery has led many gunners to not buying the Uber/Super machine guns.
Winter Machine Guns alongside with their SMG Counterparts were first supposed to be Long Range reskins, but after negative feedback from PTE, they were changed to Mid-Range.
Laser Machine Guns, (Omega Beamer and Eraser Ray), currently hold the title of the most frowned upon weapon in the community. Servers are starting to ban this weapon due to their extremely high rate of fire, ridiculous accuracy, and extreme healing rate with Frenzy Fire.