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New weapon Structure
These guns are very strong at medium and close range if you know how to use them. Just like the Cheeser and Backscratcher, but don't do as much damage and don't fire as fast. They can though, unlike the close range guns, attack long ranged targets quite well, but won't hit all the time.
The stats are the same for all weapons excluding a slight difference between the tiers. They are just reskinned or availible as pilfered or stolen versions for the opposite faction.
|Medium Range Machine Guns|
|Tier 1||Standard||Maxwell's Machinegun|
|Maxwell's Super Machinegun|
|Rudi's Uber Ridiculous|
|Modern||Scoped Arctic M249||No|
|Scoped Arctic PKM||No|
Prime Machine Gun Distance - a distance not too far or too close to your target
- at this distance damage is optimal (this is usually at medium-close range)
This is the standard range given to all gunners at the start through Rudi's Ridiculous and Maxwell's Machinegun. While they are generally quickly swapped for the close-range counterpart, these weapons can be deavastating in the right hands. So don't be too hasty.