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Machine Guns/Medium Range

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DescriptionEdit

These guns are very strong at medium and close range if you know how to use them. Just like the Cheeser and Backscratcher, but don't do as much damage and don't fire as fast. They can though, unlike the close range guns, attack long ranged targets quite well, but won't hit all the time.

OverviewEdit

The stats are the same for all weapons excluding a slight difference between the tiers. They are just reskinned or availible as pilfered or stolen versions for the opposite faction.

Medium Range Machine Guns
Tier Skin Weapon Description Pilfered
Stolen
Tier 1 Standard 3003.png Maxwell's Machinegun 3044.png
3004.png Rudi's Ridiculous 3057.png
Dapper
Stylish
Not available
Tier 2 Super
Uber
3021.png Maxwell's Super Machinegun 3065.png
3017.png Rudi's Uber Ridiculous 3054.png
Modern 3194.png Scoped Arctic M249 No
3191.png Scoped Arctic PKM No

TacticsEdit

Try your best to avoid staying too far away from your enemy while using Leg It to keep them in the right distance (Prime Machine Gun Distance). Explosive Keg is the best Ability for this range.

Prime Machine Gun Distance - a distance not too far or too close to your target

- at this distance damage is optimal (this is usually at medium-close range)

TiviaEdit

This is the standard range given to all gunners at the start through Rudi's Ridiculous and Maxwell's Machinegun. While they are generally quickly swapped for the close-range counterpart, these weapons can be deavastating in the right hands. So don't be too hasty.


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