Prestige Ranks were introduced during the Heroes Of The Fall update. They are based damage dealt by the player during play. They follow the general order of military titles with private through to general followed by the roman numeral pertaining to their number rank.
Once your hero has progressed beyond level 10 - by decimating your enemy you start gathering Rank points, which in turn will impress the top-brass and move you onward toward your next rank.
As you get promoted from rank to rank, a title will appear below your name for all to see. As this can be somewhat hard to see while fighting for your life, we also added it to your hero's profile page. Also, now your rank shows on the left hand side of your screen, so you don't have to look on your profile.
Ranks are earned by damaging your enemy, there are no special requirements for ranks, except for the fact that you must be level 10.
Each rank is earned after you have dealt 1600 hit to enemies.
The first rank you will receive is the rank of "Private", you will work your way through the ranks until you reach the rank of "General", but it doesn't stop there. Once you have reach the rank "General" and finish this rank you get the rank of "Private II" and you will work through that stage until "General II", this continues until you get to "General C".
Here is a list of the available ranks.
Player Prestige Level:
Extract of the prestige rotation:
Player Prestige Rotation:
It is rumored that shotguns and machine guns ranks up much faster, as they fire more bullets faster than other weapons. It's true because the rank is based of the numbers of hit you doing, every 1600 hits, you rank up.
Yup the prestige system has a lot of room for growth. Originally we had 75 titles that were boiled down to those in the list; and then we decided that keeping the 'proper' ranks was the best initial delivery and we could expand once we found time. Also - Narcoleptic Nemesis was one of my favorites when I was making the first list. :)
Second - The current Prestige/Ranks system is very (lots of stress on the *very*) first step. All the things you list, and much more, are still 'to be completed/polished/tuned/etc' for this system. We almost did not include the ranks in the release because it was such a small first step, but decided that ranks were neat enough on their own to go out without the rest of the supporting features.......so more to come. :)
The only thing that might happen with prestige points is that we want build the actual titles system we designed a couple years back and reset current ranks so that some one's title actually means something more than "you played a lot and shot a lot of enemy........AA turrets"
With the mission revamp finally back on tracks we might be able to get to making meaningful ranks sometime next winter .
One of the alternative designs for the ranks was a skill/performance system - which we still might do sometime in the future. For the current ranks we wanted everyone to have equal opportunity to advance so we went with a flat stat like damage. :)