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New weapon structure
Meant to be used at close-medium range, but fails at all ranges if in wrong hands. It does its job but requires very much skill compensation to beat enemies with this weapon as a primary.
The stats are the same for all weapons excluding a slight difference between the tiers. They are just reskinned or availible as pilfered or stolen versions for the opposite faction.
|Medium Range Shotguns|
|Tier 1||Standard||Hubble's Double Trouble|
|Hubble's Super Double Trouble|
|Steiner's Uber Shotgun|
|Modern||High chance to be scoped|
A rare but useful build for the Soldier is a shotgun-pistol build. Using Steiner's Shotgun/Hubble's Double Trouble in conjuction with Gerhart's Greatest/Harry's Hand CannoncanproduceaSoldier capible of fighting at all ranges. It's best to use the default shotgun in conjunction with the pistol, as using the close range shotgun will hinder your mid-range capability.