This type of Sub-Machine Gun is almost all purpose and the most popular type of SMG that you can buy. It can do a good amount of damage to an enemy at close and even medium range. This gun also has the largest cartridge capacity among Sub-Machine Guns and can help anyone in a difficult sitiuation. It shoots very fast, but is not as accurate as the other Sub-Machine Guns. Nonetheless, it still has decent accuracy for medium range, but it isn't very good at long ranges and can be quite ineffective unless the user has a good level of Burning Bullets to compensate for some of the missed shots.
They are the first weapon set out of the Alternate Fire Weapons released during Christmas 2011. Most notable thing is the 3 round burst, high spread and recoil. The damage output is good enough to get fast kills on short range, but it's completely useless on longer ranges. Even with Burning Bullets you won't deal notable damage as it takes much longer to get a first hit and set any enemy on fire. The three round burst makes it even harder to focus on multiple enemies and use Burning Bullets on all of them.
Crossbows that fire in 3 shot bursts with decent accuracy if you can control the recoil, just like the Battle Rifles. Its unique look alone is it worth to drop the battle rifle if you won't miss the single grenade.
These guns provide a reasonable DPM, over all ranges but are particularly useful at medium ranges, which can be tricky to calculate. Note that you should face short range weapons at semi-long range only to avoid own health loss. The weapon can deal fire in sharp bursts with a tight bullet spread, however, the gun is limited by its rather small magazine. Paired with the weapon's reasonable rate of fire and reload time, this results in a considerable amount of time being spent reloading.
The behave the same way as Charlie's Super Chopper and The Uber Kommandant but have a scope view which you can access with the right mouse button. Unfortunately the deviation on zoom rises in opposite to a scope's purpose. The stats look bugged, but EAsy never state if this will be fixed or is intended.
The Brass-Bender's Chopper and Destroy Drone's Kommandant are two of the newest weapons released to Battlefield Heroes. The weapons are Moderate/Moderate for range and rate of fire,but I belive from experince its Rate of Fire(ROF) is short.Does have a secondary fire used to damage infantry and to launch them into the air. The alternate fire, is not deal unless you will aim. It deals most damage at Mid-Range, and it takes a long time to fire, due to needeed charge. Each shot, consumes 5 ammo.
The Destroyer Drone's Kommandant is a robot style SMG that behaves like the default SMG but has a new fire mode that will exerggartly burst your enemys to dust in case you hit.
A medium range laser SMG with the ability to charge up a powerful laser shot to deal damage to targets at long range. Fitting very well to the Astronaut sets. Actually, these are no so seen in-game, beacose of unpopularity of Mid-range SMG's. Also, the beam isn't a big deal, unless you can aim right.
These long range guns fire high damaging rounds. They are very accurate with most bullets following a tight bullet spread around the centre on the cursor. This paired with the slow firing rate means the fire/hit rate of this weapon is statistically high, though the slower rate of fire reduces its DPM. But once an enemy is too close, their power is reduced to barely anything because of the large damage fall-off. The capacity is moderate with 25 rounds, but you don't really need a very large magazine.